TSR > Le jeu qui croque l’actu | nouvo.ch

Just a little interview about me and my game, La main de Thierry Henry, by the swiss TV (TSR):

Le jeu qui croque l’actu | nouvo.ch.

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Posted on February 23, 2010 at 15:46 by admin · Permalink · Leave a comment
In: News · Tagged with: ,

Nano War 2.0 private beta test

Your are welcome to test my new game Nano War 2.0. Indeed it’s the sequel of Nano War released in may 2008.
New gameplay, new graphics, new music, new AI, new cells, …

If you want to test the private beta click here to play Nano War 2.0 beta and use this password : beta

EDIT: The new version “beta 2 is available”.

Dont forget to report any bugs, errors and feedbacks on the forum.

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Posted on January 12, 2010 at 22:28 by admin · Permalink · One Comment
In: News · Tagged with: , , ,

Orient an object to the mouse cursor

How to orient an objet to an other ?
Just put those lines and change the instance name myTank.

Get Adobe Flash player

// This object will always look at the mouse cursor
myTank.addEventListener(Event.ENTER_FRAME,  tankEnterFrame);
// This function will be launched every frame (25 times by seconds)
function tankEnterFrame(pEvt) {
	// pEvt.currentTarget : myTank
	var mc=pEvt.currentTarget;
	// Get the radian angle between the tank and the cursor
	// You can also replace mouseX and mouseY by another coordinates
	var angleRadian=Math.atan2(mouseY-mc.y,mouseX-mc.x);
	// Convert the radian angle in dedree
	var angleDegree=angleRadian*180/Math.PI;
	// Set the orientation
	mc.rotation=angleDegree;
	// Display angle of rotation in degree
	txtAngle.text=Math.round(angleDegree)+"°";
}

Download the source code here :
[www.thisisgameplay.com]_Orient_object_to_mouse_cursor.fla

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Posted on January 9, 2010 at 18:17 by admin · Permalink · Leave a comment
In: ActionScript, tutorial · Tagged with: , ,

How to make a game like Jetman – step 1 – The Jetman

In my first tutorial I will show you how to make a flash game like Jetman.
A simple very famous casual game on facebook and very addictive.

Play Jetman

1. First of all you have to download the Adobe Flash IDE: Adobe Flash CS3 or Adobe Flash CS4

We will code the game with ActionScript 3.0 (the programming language of Flash) so you need Adobe Flash CS3 at least.
You can download the free trial version of Adobe Flash here (Mac or Windows) : https://www.adobe.com/cfusion/tdrc/index.cfm?loc=en&product=flash

2. Create your document

3. Create Jetman MovieClip

Flash uses graphic objects called MovieClip. So we have to create the Jetman’s MovieClip.

create_box

Now you can see your Symbol Jetman into your Library  (on the right). If you don’t see the Library Press F11 key.
You have 1 instance of the Jetman symbol on your stage. Good. We just created a MovieClip.

In order to interact with the jetman MovieClip with ActionScript, we have the rename the instance’s name on the stage.

instance

instance_name

It’s done! Now we can move the instance with ActionScript.

4. Starting to code

You have differents ways to code with ActionScript. We will use the easier. (Coding into layers)

layer

A new windows is opening : The Actions window. We will to write all our code here.

// Please don't remove this comment.
// Code by Benoit Freslon.
// Tutorials, Flash games:
// http://www.thisisgameplay.com
//
 
////// Game balance
// Jetpack's boost speed
var speedBoost = -4;
// Gravity
var gravity = .8;
// Speed limit
var speedMax = 5;
 
////// Global variables don't touch those one
// Jetman is using his jetpack ?
var boost = false;
// Jetman's current speed
var speed = 0;
 
// 25 times by seconds this function will be launched
function jetmanEnterFrame(pEvt)
{
 // If boost == true
 if (boost)
 {
 // The speed changes
 speed = speedBoost;
 }
 else
 {
 // Else the gravity decrease jetman's speed
 speed += gravity;
 }
 // If the current speed is to hi
 if (speed > speedMax)
 {
 // Limit the speed
 speed = speedMax;
 }
 // If the current speed is to low
 else if (speed < -speedMax)
 {
 // Limit the speed
 speed = -speedMax;
 }
 // Every frame jetman will move vertically. (y axis)
 jetman.y += speed;
 
 // If jetman is out of the screen
 if (jetman.y > 450)
 {
 jetman.y = 100;
 }
}
// Add a event listener to launch the jetmanEnterFrame function every frames
jetman.addEventListener(Event.ENTER_FRAME, jetmanEnterFrame);
 
// If the mouse is pressed
function mouseDown(pEvt)
{
 // Set boost to true
 boost = true;
}
// Id the mouse is released
function mouseUp(pEvt)
{
 // Set boost to false
 boost = false;
}
// Detecting the mouse inputs (MOUSE_DOWN and MOUSE_UP) on the entire "stage"
stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown);
stage.addEventListener(MouseEvent.MOUSE_UP, mouseUp);

You should see that:

Get Adobe Flash player

Download the source file here:

[www.thisisgameplay.com]_Jetman_step1.fla

Download the compiled file here:

[www.thisisgameplay.com]_Jetman_step1.swf

Next step the level design… ;)

http://photos-g.ak.fbcdn.net/photos-ak-sf2p/v43/106/4243149646/app_1_4243149646_252.gif
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Posted on December 18, 2009 at 17:06 by admin · Permalink · One Comment
In: ActionScript, Game Design, tutorial · Tagged with: , , , ,

La main de Thierry Henry Le jeu flash

Hthe_hand_of_thierry_henryello and bonjour,

J’ai vu ce matin en me levant que le match d’hier soir France – Irlande (pour les qualificatifs de la coupe du monde 2010) avait fait un énorme buzz sur Internet.
Ni une ni deux j’ai sauté sur l’occasion pour faire un mini jeu réalisé en 6 heures.

Pour jouer c’est ici : Jouer à La main de Thierry Henry le jeu de main.

Un nom de domaine spécialement pour l’occasion : www.lamaindethierryhenrylejeu.com

Hello

The hand of Thierry Henry is a huge Internet success today so I made a little funny game on this. (France – Ireland)

Pour jouer c’est ici : The hand of Thierry Henry the game

Edit : http://videos.tf1.fr/infos/zap-net/le-zap-net-du-vendredi-20-novembre-2009-5551268.html

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Posted on November 19, 2009 at 16:59 by admin · Permalink · One Comment
In: Flash, Games, News

Translate my games in german, russian, chinese, …

Hello everyone I’m looking for nice people who want to help me to translate my games in different languages:

English (found), german, chinese, japanese, italian, spanish, russian, polish, portuguese, czech, danish, dutch, finnish, hungarian, korean, norwegian, swedish, turkish, etc.

You are welcome to send me a message here with an introduction about yourself:
http://www.thisisgameplay.com/contact-benoit-freslon

Thanks to all people who help me.

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Posted on October 21, 2009 at 14:25 by admin · Permalink · One Comment
In: News

Flash CS5 builds Iphone applications

Flash Professional CS5 will enable you to build applications for iPhone and iPod touch using ActionScript 3. These applications can be delivered to iPhone and iPod touch users through the Apple App Store.*

A public beta of Flash Professional CS5 with prerelease support for building applications for iPhone is planned for later this year. Sign up to be notified when the beta starts.

At MAX 2009, Adobe showed a number of applications and games for iPhone that have been built using a prerelease version of Flash Professional CS5. These applications are available now for you to download from the Apple App Store.

Go to the official article on labs.adobe.com: http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/#divider

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Posted on October 6, 2009 at 09:58 by admin · Permalink · Leave a comment
In: ActionScript, Flash, iPhone · Tagged with: , ,

Take something literally, new concept, and new community

Lock PLAY TAKE SOMETHING LITERALLY

In this game you don’t kill zombies or nazies. You don’t build tower to stop monsters. You just use your brain and all your environement :
mouse, keyboard, monitor, webcam, microphone, printer, your fingers, your eyes, your body, etc.

Take something literally is a complilation of 25 enigmas.
This game is an abstract, conceptual and original and game because nodoby has ever dared to design a game like that in flash.

The rules are quite simple. Take the hints literally and just think. The solution is always near you. Be aware of your environement. Everybody can play and enjoy this game, You don’t have to be an hardcore game…

Have fun

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Posted on October 4, 2009 at 23:19 by admin · Permalink · One Comment
In: Flash, Game Design, Games, News · Tagged with: , , , , ,

Roll And Jump released

Roll And Jump IphoneI’m proud to present you my last game: Roll And Jump. The game was designer for Iphone and IPod Touch.
If you are interrested in to play this game on your Iphone please contact me.
You can play here for free on your web browzer here:

PLAY ROLL AND JUMP

Have fun!

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Posted on September 27, 2009 at 01:50 by admin · Permalink · One Comment
In: ActionScript, Flash, Game Design, Games, iPhone

New game, new gameplay, Roll and Jump

roll_and_jump_screenshot

roll_n_jump_logo_mini_120_120Roll and Jump is a skill game where the goal is to climb as high as possible by jumping from a rolling circle to another.

Clim and do the highest score as possible.
You can do a wall jump, a double jump or activate slow motion!

The game will be released in few days on the web i hope to bring it on iphone as soon as possible.

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Posted on September 3, 2009 at 16:47 by admin · Permalink · One Comment
In: Flash, Game Design, Games, iPhone · Tagged with: , , , ,