Vote for Nano War and Take Something Literally
Hello,
If you like Nano War or Take Something Literally you will be very helpfull if you can vote for my games on the Inde Pub Game contest.
Register here http://www.indiepubgames.com/register.php
And vote here http://www.indiepubgames.com/vote.php
Only 5 minutes needed :). Thank you very much.
In: News · Tagged with: 2010, contest, flash, game, indie
ActionScript: test collision between a circle and a line
Preview:
Download source code: circle_line_collision
Code:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | // Test collision between a circle and a line // coded by Benoit Freslon // // www.benoitfreslon.com // Copy and paste this function into your code and don't forget to import the Point class. import flash.geom.Point; // pP1: (Point) the first point of the line // pP2: (Point) the second point of the line // pC: (Point) the point of the circle // pRay: (Number) the ray of the circle function lineCircleCollision(pP1:Point,pP2:Point,pC:Point, pRay:Number):Boolean { var x0:Number = pC.x; var y0:Number = pC.y; var x1:Number = pP1.x; var y1:Number = pP1.y; var x2:Number = pP2.x; var y2:Number = pP2.y; var n:Number = Math.abs((x2-x1)*(y1-y0)-(x1-x0)*(y2-y1)); var d:Number = Math.sqrt((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1)); var dist:Number = n/d; if(dist > pRay) {return false;} var d1:Number = Math.sqrt((x0-x1)*(x0-x1)+(y0-y1)*(y0-y1)); if((d1-pRay) > d) {return false;} var d2:Number = Math.sqrt((x0-x2)*(x0-x2)+(y0-y2)*(y0-y2)); if((d2-pRay) > d) {return false;} return true; } // Now test this function // 2 points for the line var pt1:Point = new Point(100,50); var pt2:Point = new Point(300,400); // The ray of the circle 30px var ray:Number = 30; // Draw the line this.graphics.lineStyle(1); this.graphics.moveTo(pt1.x,pt1.y) this.graphics.lineTo(pt2.x,pt2.y); // Drag the circle circle.startDrag(true); // And test the collision this.addEventListener(Event.ENTER_FRAME, enterFrame); var ptC:Point = new Point(circle.x,circle.y); function enterFrame (pEvt:Event):void { // Update circle coordinates ptC.x = circle.x; ptC.y = circle.y; if (lineCircleCollision(pt1,pt2, ptC, ray)) { // Collision ok circle.alpha = 0.5; } else { // No collision circle.alpha = 1; } } |
In: ActionScript, Tip · Tagged with: ActionScript, circle, code, collision, line, source
Flash for mobile contests
Like you know, Android mobiles with froyo (OS 2.2) can play Adobe Flash content since july 2010. Great new! :D
So some websites and Adobe decided to organize 3 diffrent contests:
Kongregate Mobile flash game contest: $30 000 in prizes, end 23th august 2010.
Flash Game Licence: Cell your Flash game contest, $30 000 in prizes, end 5th october 2010.
Mochiads: Made for mobile contest, $20 000 in prizes, end 24th october 2010.
There is no rules against posting games to other contests.
So I will try to adapt and optimize Roll and Jump and Nano War for Android devices. Thank you Adobe and Google. Good luck all!
In: Android, Flash, Games, News · Tagged with: adobe, Android, contest, flash, froyo, iPhone, mobile
Nano War 2.0 beta 4
The game is almost finished. I hope you will enjoy the synphonic musics and the new sfx. I think game experience will be better. However I would like to release the game before september without the level editor and the multipayer mode. I don’t want to wait any longer but If you find any bugs or if you have any sugestion please send me message I want to polish my game before the release. Beacase my game is also your game. I plan to optimise the game for Android too.
Thanks to all beta testers and all your feedbacks. I read every message. You are welcome to post your message on the forum. Everybody can read your message and discuss about that.
The Nano War 2.0 beta 4 is playable here and the password is still beta.
Release notes:
- Added background musics
- Added sounds fx
- Added “Manual” page in the main menu
- Balancing challenges: Tricky and Expert are harder
- Balancing big neutral cells at first levels
- Fixed free upgrade points bug
- Tutorial “Next” button more visible
NB: If you want to delete your saved games click here and delete the cookie domain: www.benoitfreslon.com
The vuvuzela game: just for fun
After the hand of Thierry Henry the vuvuzela game.
PLAY HERE : http://www.benoitfreslon.com/my-games/the-vuvuzela-game/
Play on Facebook: The vuvuzela game sur Facebook
Game made in 4 hours just for fun :).
Description:
Play the vuvuzela game. Blow up the Maradona’s head with your vuvuzela.
How to play:
Just click to “shoot”.
Emebed this game:
<embed src="http://games.mochiads.com/c/g/vuvuzela/vuvuzela.swf" width="550" height="400">
In: Games, News · Tagged with: ban, cup, fifa, football, game, maradona, soccer, vuvuzela, world
Take Something Literally 2: released
The second episode of Take Something Literally was released friday june 4thon ArmorGames.com.
You can play this game by clicking here: Take Something Literally 2. (Exclusive on ArmorGames until Friday)
Like I said, I designed an original, conceptual and non-conform game. Unfortunatly many players expect to see “a classic game”. Therefore they don’t understand the meaning of the game “Take Something Literally”. If I had to describe the main concept of Take Something Literally 1&2 I said: “Make the players play with their environment “. Like the first episode players have to play with their computer inside and outside the game.
If you don’t want to play with your OS, your browser, your mouse and your keyboard I think that Take Something Literally is not for you.
What is this game?
Take Something Literally 2 is a compilation of 25 original puzzles. In this game you just have to think outside the box. This game is abstract, conceptual and uses new interactivities. This new episode contains new features: new scoring system, new tip system and more funny rewards.
Walkhrough
Only if you are stuck :)
1st Part : http://www.youtube.com/watch?v=OLfz5Jy9FDc
2nd Part: http://www.youtube.com/watch?v=Jb7S5×2NFGQ
Why this game?
Actually I had no plans to develop a second episode. The first episode exhausted all resources of Flash. But I received many messages from players asking me to make a new Take Something Literally. I was exciting to work on this game again. So I decided to find 25 new puzzles with the same idea: “Make the players plays with their environment”. I wanted to create something new. I knew that many players would dislike that king of game but I also knew that players would be surprised and entertained to play an original game with original interactions. So I hope that game will entertain many players!
You should also read my last post about Take Something Literally 1&2.
- Play
In: Flash, Game Design, Games · Tagged with: conceptual, game, Game Design, puzzle, riddle, solution, take something literally 2, walkthrough
GeekIsArt: Gameplay for coders
GeekIsArt is an advergame developed for ISART Digital. This game is designed for coders and future coders.
Discover your programming skills with GeekIsArt ! Help your geek achieve his dream by optimizing his scoring !
The programming department of the school is happy to offer you GeekIsArt, a game based on logic.
You have to program a character (a cute little geek) in order to activate all triggers. But you have to optimise your code like a real programmer.
Optimise every commands by using, function, loop, and logic. You can submit your best score and challenge your friends on 15 levels. Unfortunately the game is only available in french.
In: Advergame, Flash, Games, News · Tagged with: Advergame, flash
Nano War 2.0 private beta 3
First of all I would like to thank all beta testers and all your feedbacks. Your feedbacks will help me to make better games. You are welcome to post your message on the forum. Everybody can read your message and discuss about that.
I red all your messages so I decided to modify Nano War 2 again. I worked on Nano War 2 during few weeks in order to add more features and improvements.
The new beta version is playable here and the password is beta, please install the Flash debugger version and post your comments on the forum. Enjoy !
Edit: New translations an will come on the next version.
Here the release notes of Nano War 2 beta 3:
- Upgrade system: Unit’s speed, Increase time, Fat sheild efficient, Special cells cost.
- 3 new challenges: with HUD, without HUD, with Fog of war.
- You can buy your upgrades by complete different challenges.
- New Hud shows the units power.
- 25 levels are fully playable.
- Better AI.
- Main font swtiched to Verdana in order to use special chars like chinese, russian, …
- The quality can be switched with the “Q” key in order to optimise framerate.
- Blur transition removed.
- Lot of bugs fixed (collision, AI,..)
- Upgrade menu
- Challenge
In: Flash, Game Design, Games, Nano War
Take Someting Literally 2 private beta
After many requests I decided to blow up my brain to design more puzzles. That was hard, that was epic but I finally found 25 more puzzles. And now your are welcome to test here:
Take Something Literally 2 in private beta here.
I hope you will enjoy the new game system, the puzzles, the references and the rewards. If you have any request please post a comment or go to the forum.
A little post mortem about the first episode:
Take something literally 1 was my first “riddle” game. I made this first episode without Internet connection in few days. I made this game for fun. Actually I just started to design one little “game” based on the irreversible choises, the “flash cookies” and the clock system. But after all this idea had a big potential. So I decide to design a lot of litle puzzles based “outside the game”. Against all odds it was a hudge success with players. I knew that some players could not play some puzzles. But that was my choise. I knew that sponsors would be frightened about that. But after the first release on Kongregate and the 1 million plays in one week they changed their opinion.
In: Flash, Games, News · Tagged with: 2, beta, flash, game, literally, puzzle, somthing, take
Take Something Literally 2 (wip): looking for funny rewards
I almost finished to develop Take Something Literally 2 but I would like to add some special rewards.
Actually i’m looking for 5 funny rewards: 1 reward if you complete 5 puzzles. (see the screenshot).
As you can see with Take Something Literally 1 I try to create original puzzles with original rewards.
The previous ending reward was this one : Keyboard cat
I’m looking for youtube videos, please post a comment with your link(s).
Try to find an original funny movie: no advertising, no copyrighted movie, no more 3 min.
Thank you.
In: Games · Tagged with: 2, literally, reward, something, take, walkthrough


























