Nano War iOS application beta version, looking for beta testers !

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Hello smartphone users,

I’m happy to say : The beta version of Nano War iOS will be playable soon. This is a very important step. Do not hesitate to contact me or using the feedback form into the app.
By the way you can sign up at TestFlighApp.com in order to test the beta version of Nano War iOS.

Click on this link and sign up: https://testflightapp.com/join/4ee26af02efe08560eb615055e07e376-Nzk2ODU

This step take 1 minute. Sign up from your iOS device (iPhone and/or iPad) or login from your smartphone. I need you device ID in order to register your device into my application.
Done ? Great ! You will receive the last playable version by email. Open the mail from your iOS device and the application will be installed automatically.

Thank you very much !

Posted on Monday May 21st, 2012 at 09:45 AM by admin · Permalink · Leave a comment
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In: Games, iPhone, Nano War, News · Tagged with: , , ,

Rolling Jump version 1.1 with new features was free yesterday.

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Rolling jump version 1.1 was released last week.
Yesterday my game was available for free.

There are about 2000 reviews with ★★★★★. :)

It was 1st on the top 25 on several appstore in Europe. (France, Spain, Belgium, …)

Download Rolling Jump on the appstore.

Download Rolling Jump free on the appstore.

Description

Help Lighty save the light of the world by escaping from the dark evil creatures in this incredibly FUN and ADDICTING game! Simply jump from each wheel up into the sky and stars to protect the light of the world.

In Rolling Jump, your goal is to help the hero, Lighty, jump up into the sky and away from the dark evil creatures as fast as possible. Learn secrets of the game like double tapping, jumping onto walls, and discover how to attain the rainbow path to help Lighty save the light of the world, and ultimately prove his worth.

★ 7 levels to discover the stars
★ Increasing difficulty and real challenge for the hardcore gamers
★ Get a Boost bonus after eating suns and reach the space faster!
★ Avoid the air-ballons that won’t let you jump on a new wheel
★ “Slime” wheels that bump Lighty
★ Multiply your score x10 with perfect jumps
★ Use wall to bounce and reach upper wheels
★ Compete in a worldwide ranking via Game Center
★ Compare your score with your friends and challenge them !
★ Cute Retina graphics

Get free tips and be the first to hear updates about Rolling Jump on Facebook :

http://www.facebook.com/rollingjump

Follow us on Twitter: @Chugulu_US

Thanks for playing and enjoy!

Posted on Tuesday February 28th, 2012 at 10:54 AM by admin · Permalink · Leave a comment
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In: Games, iPhone · Tagged with: , , , , , , ,

ActionScript: Protect your Flash games on the web, sitelock all your games.

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If you want to submit your games on one game portals DO NOT UPLOAD YOUR GAMES WITHOUT A SITELOCK SCRIPT.

WHY ?

Your games can be “stolen” by game portals. Or if you didn’t finish your game it’s a really a “pain in the ass” to update your games spread on all the web.

I tried lot of code for sitelocking my games but some of them are in ActionScript 2.0 or totally out of date. Some of them can’t work with the “https” or without the “www” characters.
Another example when you to want to test your game on your local computer you have to comment the script. And you can forget to uncomment the sitelock script when you submit your game on the web.

So I decided to create my own script.

This is a short version of my script.
But this one is perfect for all uses.

Installation

Copy and Paste this code and add your domains into the array “[ ]” separated by commas :

["kongregate.com", ..., ...]

You can lock the local mode by adding a second parameter : false
The default value is set to true.

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sitelock(["kongregate.com","benoitfreslon.com"])

/**
 * Sitelock your swf file on domains
 *
 * @param   arrDomain   List of all authorized domains
 * @param   local       This swf can be played on local computer ?
 */

function sitelock(arrDomain:Array, local:Boolean = true):void {

    var isAut:Boolean = false;

    var url:String = root.loaderInfo.url;
    var arr:Array = root.loaderInfo.url.split("://");

    var domain:String = arr[1].split("/")[0];

    // localmode
    if (url.split("file://").length > 1) {
        if (local) {
            //trace("Local mode is autorized");
            return
        } else {
            destroy();
            return;
        }
    }
    for (var i:String in arrDomain) {
        arr = domain.split(arrDomain[i]);
        if (arr.length > 1) {
            isAut = true;
            domain = arrDomain[i];
            //trace("*** Sitelock: Domain found");
            break;
        }

    }
    if (! isAut) {
        //trace("*** Sitelock: Not authentified");
        destroy();
    }
    return;
}
/**
 * This function is called when the game is locked.
 */

function destroy() {
    // Domain error
    trace("*** Domain Error ***");
    root.alpha = 0
}
Posted on Friday January 13th, 2012 at 03:29 PM by admin · Permalink · Leave a comment
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In: ActionScript3 as3, Tip · Tagged with: , , , , , ,

ActionScript: Good practices in Flash developement

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Here some tips and a list of good practices in Flash developement.
These tips are usefull for coders and designers.

Prepare your layers

When you create a new .fla file prepare your layers like this :

Add a new layers “Actions” on the top of the list. This layer will be dedicated to ActionScript.
Then lock this layer to avoid adding  graphic elements here.

Lock the main script

In order to keep in sight your main script, I recommend to lock this script by clicking on the pin on the bottom of the Actions pannel like this :

Permit debugging

Enabled the Flash debugger to display more efficient error messages.

File> Publish settings… > Permit debugging

You can find this kind of message if you got an execution error : (My Flash player is in french language)

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TypeError: Error #1009: Il est impossible d'accéder à la propriété ou à la méthode d'une référence d'objet nul.
    at Untitled_fla::MainTimeline/frame1()[Untitled_fla.MainTimeline::frame1:3]

This error is located on the 1st frame on line 3. So useful !

However you must uncheck this option before publishing your swf on the web.

The library

Order you symbols and your medias in folders. Name your folders with explicit names.

Name your folders by using the prefix “_”.
This tip can keep all your folders in the top of the list.
And you can name a symbol or a media like your foler.

Example:  _Ball Folder own the Ball symbol.

The library orders elements and folders by alphabetical order.
Your library is now more lisible.

Name your symbols and your medias correctly

When you name your symbols or you media, particularly MovieClips, Istrongly recommand using a capital letter on the first character.

Why ?

When flash adds a new MovieClip with ActionScript he uses the class name exported for ActionScript.
By convention a class name has always a capital letter on the first character.

var mc = new BlueScreenOfTheDeath();
addChild(mc)

However the symbol name match with the class name when you link the symbol for ActionScript. So keep the same name.

Naming convention

ActionScript looks like Java so use the Java naming convention.

http://en.wikipedia.org/wiki/Naming_convention_(programming)#Language-specific_conventions

 

 

Posted on Tuesday November 15th, 2011 at 11:19 AM by admin · Permalink · Leave a comment
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In: ActionScript3 as3, Tip

Rolling Jump – iOS highly addicting game

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Hello, I’m proud to present you my last game on iOS: Rolling Jump. The Flash version was designed and developed in may 2009.

The new version is co-published by Chugulu.

You can download the free version here. The free version is limited by the score : 10 000 pts max. Or buy the full version here for $1.49.

Enjoy! And thanks to the Chugulu Team.

Description

Help Lighty save the light of the world by escaping from the dark evil creatures in this incredibly FUN and ADDICTING game! Simply jump from each wheel up into the sky and stars to protect the light of the world.

In Rolling Jump, your goal is to help the hero, Lighty, jump up into the sky and away from the dark evil creatures as fast as possible. Learn secrets of the game like double tapping, jumping onto walls, and discover how to attain the rainbow path to help Lighty save the light of the world, and ultimately prove his worth.

★ 7 levels to discover the stars
★ Increasing difficulty and real challenge for the hardcore gamers
★ Multiply your score x5 with perfect jumps
★ Use wall to bounce and reach upper wheels
★ Compete in a worldwide ranking via Game Center
★ Compare your score with your friends and challenge them !
★ Cute Retina graphics

Get free tips and be the first to hear updates about Rolling Jump on Facebook :
http://www.facebook.com/rollingjump

Posted on Friday November 4th, 2011 at 04:03 PM by admin · Permalink · One Comment
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In: Games, iPhone, News

Nano War 2 finally playable

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Finally the sequel of Nano War 1 released in november 2007.

I hope that new game will be a great success llike the first episode.

Every humans own billons of nanoscopic cells.
Some of these cells are doomed to protect our organism and fight foreign organisms.
Even confined to smaller and unlikely places the war is present.

Welcome on Nano War 2.

Play Nano War 2 on Kongregate.

What’s news ?

Have fun!

Posted on Tuesday June 28th, 2011 at 01:51 PM by admin · Permalink · Leave a comment
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In: Flash, Games, Nano War · Tagged with: , , , , ,

Garden Rush : Facebook time management game

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If you like or if you don’t like vegetables, fruits, salads you can play Garden Rush on Facebook.
Garden Rush is a time management game but don’t worry it isn’t a percistant game like City Ville.
And if you like Alice Greenfingers you will also like Garden Rush.

The gameplay loop look like this one :

Plant > Arose > Weed > Seasonal illnesses > Prune > Collect > Sell

Play Garden Rush on Facebook

The game is actually fun and addictive and the graphics are pretty.  Nice work team!

The game was ordered by MesmoGames, the owner of Bouncing Balls or Gems II.
Exkee developed the game and I worked as an ActionScript coder and as a lead director for the first period.

Posted on Friday June 10th, 2011 at 11:06 AM by admin · Permalink · One Comment
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In: Flash, Games, News · Tagged with: , , , ,

Roll n Jump : iphone free on the app store

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Roll n Jump : Iphone is available on the app store for free since yesterday.
The Itunes link: http://itunes.apple.com/us/app/roll-n-jump/id428781116?mt=8&ls=1
This is my first game on iOS.
Please make a descent review a rate the game :).
I developed this version for testing the iOS developement.
This game was developed in Objective-C with cocos2d Iphone libraries.
Roll and Jump is a skill game where the goal is to climb as high as possible by jumping from a rolling circle to another.
If you liked doodle jump you will love Roll n Jump.
Tap to jump from a wall or a circle or do a double jump in the air.
Clim and do the highest score as possible.
Posted on Tuesday April 5th, 2011 at 11:15 AM by admin · Permalink · Leave a comment
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In: Games, iPhone, News · Tagged with: , , , , ,

Roll n Jump : android, on the market

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You are welcome to download my game Roll n Jump for free from the Android Market:
https://market.android.com/details?id=air.com.benoitfreslon.rollnjump

Game Description

Roll n Jump is a skill game where the goal is to climb as high as possible.
Roll and Jump is a skill game where the goal is to climb as high as possible by jumping from a rolling circle to another.
Tap to jump from a wall or a circle or do a double jump in the air.
Clim and do the highest score as possible.

Screenshots

Posted on Thursday March 24th, 2011 at 07:07 PM by admin · Permalink · Leave a comment
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In: Android, Games · Tagged with: , ,

Nano War 2 : Gameplay video, singleplayer

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Posted on Wednesday March 16th, 2011 at 03:56 PM by admin · Permalink · Leave a comment
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In: Flash, Games, Nano War · Tagged with: , , , ,